What’s the benefit of attending:As well as the conference, there’ll be loads more opportunities over to experience many of the latest technologies.
What’s the structure of the event:
09:50: Conference Welcome
10:00: Marcus Romer - The impact of new digital tech on the stories we tell, how we can activate and the opportunities for access
10:30: Marc Castle - VR / AR / MR and the future over the next 25 years
11:00: Sarah Ellis - The Royal Shakespeare Company's digital development and its impact for creative teams, business and audiences
11:30: Paul Hollins - Impact of digital on the heritage sector and introduction to REVEAL project in collaboration with Sony Playstation VR
12:00: Lunch and product demos
13:30: Sarah Jones - Immersive Storytelling and Multi-sensory VR
14:00: Tom Box - Impact of VR and HooDoo
14:30: Catherine Salkeld, Sarah Jones, Sarah Ellis, Marcus Romer - Storytelling with the New 'R's
15:15: Iain Nicholls, Kayleigh Smyth Kevin Mack via Skype & and Ian Truelove (moderator) - Art & VR
16:00: Why VR? Why not VR - Tom Box, Sarah Ellis, Sarah Jones, Marcus Romer, Paul Hollins, Mark Castle, Iain Nicholls and Bill Lawrence (moderator)
17:00: Conference end and demos
Things you need to know about the event:
As well as the conference there’ll be loads more opportunities over the two days to experience many of the latest technologies either free or at low cost including Tilt Brush by Google, which allows users to ‘paint’ in 3D space; a gaming on the big screen taster session in the theatre’s McCarthy cinema and VR gaming; a 360-degree immersive astronomical experience from Scarborough’s Hidden Horizons; theatre performances exploring the use of digital technologies presented by the Stephen Joseph Theatre’s Young People’s Board; and VR art.